'Any
sufficiently advanced form of technology is indistinguishable from magic' (Arthur C Clarke).
Discussed in relation to
cyberpunk.
Written By Gareth Chappell
The
idea of cyberpunk developed as a sub-genre of sci-fi, which emerged in the
middle of the nineteen-eighties. A writer named William Gibson wrote a series
of novels containing narratives about individuals existing in a new world
technology where information becomes the new currency. These narratives are set
in the international settings of Japan, Los Angeles, London and Paris all
linked together through a hidden network of computers. These ideas along with
films such as ‘Tron (Steven Lisberger, US (1982)), ‘Blade Runner’ Ridley
Scott UK (1982) and ‘Videodrome’ (1982) contributed to what
developed into cyberpunk.
Within the realms of cyberpunk, whether they be
in novels or film we are often presented with things that are not commonplace
within our own worlds. Sometimes these take the form of advanced mechanical
devices, different realms in which to explore and live or even certain members
of a community reaching a higher stage of human evolution, and often in doing
so developing some new power or skill. It is these aspects of cyberpunk worlds
that seem to support Arthur C Clarke’s statement that ‘Any sufficiently
advanced form of technology is indistinguishable from magic’.
As with films which deal in pure
fantasy containing characters that may well be able to cast ‘real magic’, or
contain mythological creatures of enormous power such as dragons, vampires and
demons, cyberpunk films can also be read in terms of Todorov’s idea of the
marvellous, uncanny and fantastic. This in itself shows there is a link
between the magic of fantasy films and the technology within the cyberpunk
realm. For instance, when looking at a flying car in ‘Blade Runner’ (Ridley
Scott, UK (1982), we can argue that this creates as much a feeling of the
fantastic as a flying carpet would, as because flying cars do not exist in our
world we can be said to hesitate in believing what is being presented to us.
Further more the flying car can also act to show us the concept of the
marvellous as it clearly depicts a world that isn’t our own.
Furthermore, cyberpunk films may well
depict mythological creatures within their narratives, however they are
normally shown to us in terms of some form of technological monster instead of
their magical counterparts found in fantasy films. This can be called, as
Todorov puts it, ‘the scientific marvellous’. That being where ‘the supernatural
is explained in a rational manner, but according to laws which contemporary
science does not acknowledge’ and thus taking us away from the idea apparent in
fantasy films, of the marvellous as ‘characterised by the mere presence of
supernatural events’.
Looking at
the Anime film ‘Cyber City Oedo 808’ (Yoshiaki KawajiI, Jap (English dubbed
version) (1994). We see the idea of the scientific marvellous played out.
First of all we have the character Sengoku confronted by a zombie creature.
Where as in a fantasy film the creature would be re-animated through some
magical means such as by invoking a curse for example, here we have the monster
brought to life by a computer. So we have technology taking the place of magic
in this instance and creating a mythical creature. Later in the film
character Ben-Ten finds himself in a battle with what appears to be a vampire.
The creature contains all the traits of the classic vampire figure, including
the blood sucking fangs, only moving at night, as well as the ability to become
invisible replacing the shape shifting ability. Again though, this creature is
not created through any form of magic, instead we are told that it is a side
effect of a drug that causes immortality, which has been developed through
genetic manipulation. A clear example of magic being indistinguishable from
advanced technology as here science has created a mythological creature with
all its traits and behavioural patterns.
Another trait of the fantasy film which is
apparent in a number of cyberpunk texts, both in film and novel is characters
who can be seen to cast magic, except these characters rarely (with the
exception of the Shadow Run series of novels) conform to the typical sorcerer
or wizard character within the fantasy film. However, the notion of spell
casting does still exist in a number of cyberpunk films. Looking at the film ‘Akira,
Japan (1987)’ the ability to cast magic is presented to us as some form of
human evolution that the character Tetsuo undergoes. As the film progresses he
develops abilities far above that of the other characters, such as the ability
to fly and produce blasts of great force which he directs at people that oppose
him, as well as the ability to manipulate objects. If the character were placed
within a medieval setting it would be almost impossible to consider him
anything but a wizard. However, Tetsuo uses his mind or telekinetic power to
produce these magical effects, again showing that the magic can be explained
through a more scientific reasoning than that of just something supernatural.
Something else which often appears in bot, the
fantasy film and the cyberpunk film is the idea of two different realms or
lands to explore. But as where the fantasy film creates a ‘real’ world and a
more marvellous world. The cyberpunk alternate reality is set in the realm of
some virtual environment or cyberspace. This cyberspace realm has close links
to the marvellous world of the fantasy film. For instance in ‘Labyrinth, Jim
Henson, UK, (1986)’ the female protagonist Sarah must enter the marvellous
world in order to solve a crisis in the real world, that being to rescue her
baby brother.
This idea of righting something in the ‘real’
world by entering another realm is re-iterated in terms of cyberpunk by Andy Butler
who states that ‘Often some crisis in the real world can be solved by going
into the virtual one’ An example of this can be seen in ‘Strange Days’
(Bigelow, US, (1995)) where the male protagonist Lenny has to ‘jack’ into a
virtual world through a head set that sends messages straight to the brain,
thus allowing him to see through the eyes of the killer that he is tracing,
without entering this world he would never learn the identity of the man he is
following. The idea of the virtual world can be again be seen in ‘Tron’
(Steven Lisberger, US (1982)) While the film is not strictly cyberpunk it
does clearly demonstrate the idea of a ‘real’ and a virtual world existing
simultaneously.
Furthermore the notion of one of the worlds being
false, and the characters becoming confused about not only which world they are
currently existing in, but also which of the worlds is actually real. For
instance in the film ‘Total Recall, (Paul Verhoeven, US (1990)) We have
the character of Douglas Quaid fighting with the idea of weather the world he
is in, is one that has been created in his own mind, or weather it is actually
the real world and his life before was the virtual world. It can be argued that
this sense of not knowing which world is real, and which world is fantasy is no
different than any number of films of the fantasy genre where the characters
are shown waking up from what seems to be nothing more than a dream. The only
difference being that one world seems to be magically created, where as in the
cyberpunk text the world comes from some form of technological implementation
or mind manipulation. In both instances either genre of film serve to make both
the audience and often the characters themselves wondering weather anything
actually happened, or even if the magical world where the character appears to
have been only existed within their own mind. A good example of this occurring
is in ‘The Wizard of OZ’ where we see Dorothy awaken surrounded by
people she has seen represented in her other world, that being OZ. Often we no
distinct answer or explanation is given to clarify which world the character
ends up in, at the end of ‘Total Recall’ for example Quaid says the line
“but what if this is just a dream?” showing us that he is still not completely
convinced that the world he ends up in is his real reality.
‘Blade
Runner’ (Ridley Scott UK (1982))
illustrates to us another point that is often apparent in both the fantasy and
cyberpunk text. That being the individuals search for identity. Within the
fantasy genre we often see the weak character undertaking a task in order to
come of age or prove something to them. And by the end of the film they have
found they have grown as a character and found whatever it is that they need in
order find out who they really are. For instance ‘
Excalibur’ John Boorman,
US (1981) shows us a number of examples of this. We have the character of
the naive squire Perceval who doesn’t really have any idea what he wants to do,
apart from become a knight of the round table. However by the end of the film
he has developed into the champion and saviour of the text. And however this
only comes about after King Arthur has given him clarity about his purpose.
This clarity of purpose also serves to give Perceval clarity of his own
identity, and with this resolved he is then free to develop into the hero.
Within the ‘
Blade
Runner’ (Ridley Scott UK (1982)) world
all the characters seem to be on a quest for identity. The film focuses around
the idea of memories and what is being seen by people. The character of Deckard
seems to doubt what he believes to be his identity more and more as he
progresses with his quest to find the replicants. This culminates at the end of
the film where while leaving his apartment he finds a small paper unicorn left
on the floor. This refers back to a dream of a unicorn that Deckard had
experienced earlier in the film. The Unicorn serves to pose the idea to us that
Deckard may himself be a replicant. It makes us ask weather the unicorn image
had been implanted in Deckards mind, and the unicorn being a fantasy creature.
This suggests that Deckards world may be indeed fantasy. The fact the image of
the unicorn comes from another of Ridley Scott's films ‘
Legend’ also
adds weight to this theory. So while in
‘Excalibur’ idea of identity
comes from the idea of undergoing a marvellous quest of some sort, in ‘
Blade
Runner’ (Ridley Scott UK (1982))’
the idea of identity comes from the scientifically marvellous idea of
technology such as mind implants and fake memories being used. And then as we
see with Deckard, the character gradually beginning to realise perhaps what he
is experiencing is not real, so a new identity has to be found. I believe
Deckard realises this new identity when he leaves his world and runs away with
Rachel, breaking his programme so to speak
To conclude I
would say that clear links can be made between the fantasy genre
and the sub genre of sci-fi films that is cyber punk. The idea of fantasy
worlds, mythological creatures and so-called ‘magic’ are very much apparent in
both. The difference being, whereas in the fantasy text. These occurrences
appear to us often in the gaze of something that is nothing more than just
magic, in the cyberpunk text these often-same magical happenings are then
explained in terms of Todorov’s scientific marvellous. Supernatural
instances are then explained in terms of some advancement which we are not able to
connect with in our own society - due to contemporary science not having
developed to what we are presented with on the screen.
Bibliography
Butler, Andrew M, (2000)
Cyberpunk
(Harpenden: Pocket Essentials)
Springer, Claudia, (1999)
Psycho-Cybernetics
in the Films of the 1990’s,
Alien Zone II (London and New York:
Verso)
Landsberg, Alison, (1995)
Prosthetic
Memory: Total Recall and Blade Runner (Body and Society volume 1)
Todorov, T, (1975) The fantastic: a structural
approach to a literary genre